Posted in Week 13

High Fid.

As I had already¬†developed a prototype on InVision for ‘Taking a Tour’ I wanted to focus more on the making of tours. With this in mind, I developed a high fidelity version, to visualise the final concept before development stage. The most difficult part of this was to align the screens in an order that made most sense. Without using arrows or lines to show movement from screen to screen, it was going to be difficult for others to understand. The final visuals are available here.

I then created a version showing the links between each screen. I brought the PDF into InDesign and edited it to include the arms. It is much easier to understand now.

High Fid. Wireframe.png

Posted in Week 13

Website Hero Image

I created a hero image to get across the idea concept. In addition to this, I think the web page should have videos of the app working in situ. A quick 30sec video to show the interface of the app and just how easy it is to navigate. As the imagery has all been created in Illustrator, it allows for the artwork to be manipulated without losing it’s quality. As I normally use Photoshop to create visuals, it was interesting learning some of the new features of CC 2017. For example, the “Shaper Tool” was something I had never used before, but I found it very easy to figure out. It’s definitely a tool I could easily see myself using in the future.

Hero Page.png

Posted in Week 13

Next Steps

One main part of the app that would need some further investigation is to create a solid business plan. The business plan would reassess the feasibility of the product and help to find funding opportunities.

To further this project into creating a final deliverable, it would need to be taken to a software developer. This process will undoubtedly highlight areas that as a designer I haven’t noted. With little background in software development, it is not unusual for a designers concept to be altered slightly from the original idea. This is in my eyes, another way of testing the product. Whatever feedback and hurdles that need tackled at this stage would be documented. This is to allow the creative team to reflect on what worked and what didn’t in the process, as well as how issues were tackled.

Once a fully functioning first phase of the app was made, it would be tested by a steering group, before release to the public. This release would be on multiple platforms, including iOS and Android. Working hand in hand with users and a marketing team, it would then be pushed to reach more potential users. This process would be a huge learning curve as it has never been done before.